![]() After a period of investigation, the group proceeded to enact their first Class Trial. Trying to get away from the music, Echo went into the foyer where they saw a shadow move upstairs, which they followed, leading them to find Pandora's corpse in a lounge chair in the spa. There seemed to be merit to this idea, as Echo and Ashley were friends before the killing game, and Lyle remembered that he knew Art previously because Lyle and Art's highschools had merged together.Īfter 4pm passed without any murder, the announcer played a loud, annoying song on repeat over every speaker in the mansion as an incentive for the students to stop living so peacefully. Additionally, Echo learned that Lyle, Sei, and Pandora had each found a note seeming to imply that someone in the group was a spy, and, based on the note, Lyle speculated that everyone in the group was meant to recognize someone else. Lyle showed them that he had managed to deactivate the electrocution mechanism on the front door, however they found that behind the deactivated door was a barricade still preventing them from escaping. After hearing all the students' thoughts on the Forced Motive Question, Lyle led Echo and Art to the foyer. On their third day of captivity, the students were given the Forced Motive Question of "Are your talents a true representation of who you are? Who are you beyond your talent?", and reminded that if nobody died by the end of the day, they would all be killed. This plot summary contains major spoilers for Danganronpa:Lapse! The announcement also specified that the students were sealed into the mansion, and anyone trying to escape would be punished, proven by Echo's electrocution. The killing game would last 7 days, with the general goal being to kill a fellow student and not get caught in order to win an unspecified "Ultimate Prize". Shocked that the mansion wasn't the safe-house they thought it was, the students learned from an announcement that by volunteering for the Preservation Project they had, in fact, volunteered to participate in a killing game. The digital kiosks contain a map of the current floor, and when a bracelet was scanned the kiosks provide many functions such as unlocking areas, dispensing food in the kitchen, displaying a list of books in the library, or acting as a terminal to send text messages to students who accessed other kiosks in the safe-house.Īfter spending some time trying to get used to their new surroundings, Echo had a panic attack caused by the anxiety of not belonging in a group of such extraordinary Ultimate Students, and, in fear, grabbed the main door handle to try and flee the mansion, only to be electrocuted and knocked out. The students have a special ID bracelet, which can interact with digital kiosks around the building. Each student present had volunteered for the project and had an Ultimate talent - an extraordinary skill which put them at the top of their chosen field - with the exception of Echo, who didn't appear to have an identifiable talent and had no knowledge about the quakes or the Preservation Project. #Danganronpa memory pictures seriesThey learned that the mansion was a safe-house, built as part of the government's Preservation Project, a project that had allowed students to volunteer to stay at the safe-house as protection against a series of Earth-shattering earthquakes that had been tearing through the planet. Follow the story through the student Echo Pine’s eyes as you unravel the secrets of the luxurious mansion, as well as the secrets of your fellow students." - Official Synopsis Plot Summary PrologueĪ group of 10 high school students woke up in various rooms of a luxurious mansion with all their possessions taken away, and no memory of how they arrived there. Plot Synopsis "10 students find themselves trapped in a luxurious mansion and soon discover there is only one requirement for escape - to kill each other. ![]()
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